bitplay is an expressive interactive audio visual instrument that allow participants to journey into the world if bit, circuit and logic. The project also served as my autobiography of my time, people I met, and things I learned during school for poetic computation in spring 2014. Bit field image taught by Zach Lieberman. One bit synthesizer from drawing and circuit class with Taeyoon Choi. Wearable glove switch from Kaho Abe’s workshop. Shader code by Hiroaki Yamane, taught by Jason Levine. These brief moments, these bits of memory, intertwined, combined, compiled into this one project.
sfpc test performance
first night with two bit synthesizer
bitplay glitchy screencapture
iOS app that allows you to listen to data from all over the world
Sdub is an app that allows user to listen, translate and compose the sound from live data inputs. Ranging from basic data from the device such as compass, GPS, movement tracking through accelerometer data to more expanded data around the user such as weather, and other avaiable APIs. The app extracts these data feed characteristic and allow user to map it to sonic qualities of the music that the user is listening. These create more awareness to the context around the user while also differentiate the music you listen by take in contextual input to make each play through different from another.
The project is written in OpenFrameworks (C++) for iOS.
handful of bits
handful of bits
Arduino and all his friends Fun tangible experiments
[Pcom] Cee Dhe Music Box
Boo!!! I’m not a pumpkin!
Roshambo intervention on 10 Avenue Square, Urban Theater, High Line Park
Urban intervention, Game
in collaboration with Paul Cheng, Yong Lee, Tom Lawrie
Typhoon/flux is a collective of designer and developers that share interest in intersection of playful experience and urban environment.
We explored the 10 Avenue Square on High Line Park. As it is a great representation of layering urban environment that can be found through out the world. Yet the site provide unique affordance for passer by to become a spectator of the city. While most people on the street level wouldn't notice that observation at all. We intervened the site with a simple game that raise a question between state of spectatorship, participatory and play.